Source code for aiogram.types.game

from __future__ import annotations

from typing import TYPE_CHECKING, Any, List, Optional

from .base import TelegramObject

if TYPE_CHECKING:
    from .animation import Animation
    from .message_entity import MessageEntity
    from .photo_size import PhotoSize


[docs] class Game(TelegramObject): """ This object represents a game. Use BotFather to create and edit games, their short names will act as unique identifiers. Source: https://core.telegram.org/bots/api#game """ title: str """Title of the game""" description: str """Description of the game""" photo: List[PhotoSize] """Photo that will be displayed in the game message in chats.""" text: Optional[str] = None """*Optional*. Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls :class:`aiogram.methods.set_game_score.SetGameScore`, or manually edited using :class:`aiogram.methods.edit_message_text.EditMessageText`. 0-4096 characters.""" text_entities: Optional[List[MessageEntity]] = None """*Optional*. Special entities that appear in *text*, such as usernames, URLs, bot commands, etc.""" animation: Optional[Animation] = None """*Optional*. Animation that will be displayed in the game message in chats. Upload via `BotFather <https://t.me/botfather>`_""" if TYPE_CHECKING: # DO NOT EDIT MANUALLY!!! # This section was auto-generated via `butcher` def __init__( __pydantic__self__, *, title: str, description: str, photo: List[PhotoSize], text: Optional[str] = None, text_entities: Optional[List[MessageEntity]] = None, animation: Optional[Animation] = None, **__pydantic_kwargs: Any, ) -> None: # DO NOT EDIT MANUALLY!!! # This method was auto-generated via `butcher` # Is needed only for type checking and IDE support without any additional plugins super().__init__( title=title, description=description, photo=photo, text=text, text_entities=text_entities, animation=animation, **__pydantic_kwargs, )